// type: 0=point, 1=offset 1 // initial position: x,y,z 256=1ft 0,65536,-196608 // master radius: a radius of this size is full screen size 916.000000 // number of layers 4 // layer data: texture, axis position, radius, texX1, texY1, texX2, texY2 suncram.raw, 1.500000, 1000, 128, 128, 256, 256 suncram.raw, 0.500000, 6000, 128, 128, 256, 256 suncram.raw, 0.100000, 9000, 128, 128, 256, 256 scratch.raw, .00000, 916, 0, 0, 256, 256 // number of vischecking rays 9 // vischecking rays: x, y, z 256=1ft 0, 0, 0 -1024, -1024, -1024 1024, -1024, -1024 1024, 1024, -1024 -1024, 1024, -1024 -1024, -1024, 1024 1024, -1024, 1024 1024, 1024, 1024 -1024, 1024, 1024 // I decided I don't like the "far" bitmap, maybe it's just too bright // Here's the specs, if anyone wants to put it back in sun01.raw, +1.300, 86 // This is now drawn with the sky sun02.raw, 1.000000, 458.000000 // This is for the yellowish, hazy sun with a slight starburst.